FRIDAY THE 13th Age SALE!!!

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This week only, Crown of Charon is dropped ANOTHER 13% off, for both 13A and 5E compatible versions. This adventure is techno-terror nightmare masterpiece from HELL – get it while it’s hot!

http://drivethrurpg.com/product/212454/Crown-of-Charon-5E?term=crown+of+charon&test_epoch=0

http://drivethrurpg.com/product/212448/Crown-of-Charon-13th-Age-Compatible?term=crown+of+charon&test_epoch=0

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Crown of Charon – Hardcover available

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After much diligent hard work, Crown of Charon is now available in hardback format. Go treat yourself today to a physical artifact of this dark dungeon design!

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13thagecompatible_22513th Age and associated marks and logos are trademarks of Fire Opal Media Inc., and are used under license. See 13thAge.com for more information on the 13th Age Roleplaying Game. The 13th Age Roleplaying game is published under exclusive license to Pelgrane Press Ltd.

CROWN of CHARON

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DDE Adventures is proud to announce the release of Crown of Charon!

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The adventure has been formatted to be compatible with both 5th Edition Dungeons & Dragons and 13th Age and is available for purchase at DriveThruRPG here and here.

Since the time when the gods first created mortal life, Charon, the infernal boatman, has ferried the dead across the River Styx and into the world beyond. In exchange, he has collected an eternity’s worth of tolls, from the simple copper coins of peasants to the mythic and mystical relics wielded by those who shaped the land of the living.

It is these treasures that you seek to claim.

Crown of Charon is a multi-session deathtrap dungeon crawling adventure on an epic scale, designed to transition a group of PCs from the mortal realm and ascend into godhood. Uncover the divine domains of death itself, unravel maddening puzzles, and unleash the superior firepower of world-destroying magic items on the most hideous monsters of all time!

Hasted Conjoined Balor Demilich? check
Demon-wrought black hole cannon? check
Orbital strike Mass Drain spell? check
Ascended Bodak Scylla Cyberdemon Necromancer? check

Look’s like we have it all. Go download this, you doughnut!

If you’re looking for a little sneak peek into the adventure, go ahead and check out our previous previews to get a taste of what’s in store:

13thagecompatible_22513th Age and associated marks and logos are trademarks of Fire Opal Media Inc., and are used under license. See 13thAge.com for more information on the 13th Age Roleplaying Game. The 13th Age Roleplaying game is published under exclusive license to Pelgrane Press Ltd.

Crown of Charon – Pauper’s Shrine

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This week we show off the final preview piece before the full release of Crown of Charon, for both the 13th Age and D&D 5E systems. Shown here is the first area of the adventure, the lands surrounding Charon’s domain, and the first hints as to the mysteries that will be explored further in!1 - Paupers Shrine

Crown of Charon – Maps

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Maps and other handouts are a vital part of the tabletop gaming experience. Our next upcoming adventure, Crown of Charon, provides the players and Dungeon Master with a wealth of visuals to keep the narrative on track and inspire creativity. This week’s preview shows you the maps used in Crown of Charon to portray its setting – a twisted, dark underworld of spiritual bankruptcy, environmental corruption, and nuclear wasteland.

Crown of Charon Map 1.jpg

Crown of Charon Map 2.jpg

Maps by Greg Shipp

E2M1: SLAUGHTERHOUSE (5TDM)

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An FTDM classic where the objective is simple: slaughter your enemies using the brutal weapons at your disposal.

What is 5TDM?

Map Download
1-Page Rules

Distance Between Floors: 20 ft. drop

Controls Platform: The controls platform is a 5 ft x 5 ft space, located on the Upper Level and hovering above the meat grinder. All creatures on the Lower Level can see and can target any creature standing on the controls platform, and vice versa. The Strength (Athletics) check to jump to the controls platform from the Upper Level edge is DC 13.

Floor-to-Floor: Creatures are considered to have total cover and be heavily obscured from creatures on different floors (except at the controls platform, see above).

Humiliation: A creature rolling a natural 1 on an attack roll or saving throw is knocked prone immediately after the attack roll or saving throw is resolved.

Respawn
If you start your turn dead, dying or begin your first turn of the encounter; then you may regain all hit points and hit die, remove all failed death saves and conditions, refresh any abilities as if you had taken a short rest, and teleport to a random teleport square (1d4) on a floor of your choosing.

If the destination teleport square is occupied, that creature dies.

Before the respawn die roll is made, the dungeoneer must declare which floor (upper or lower) he or she is appearing on.

If you were dying, you die before Respawning.

Killing Spree
If you reduce 2 or more enemies with at least 1 hit point each to 0 hit points or fewer on a single turn, immediately gain one of the following:
– Take another Action (as per the Fighter’s Action Surge Class Feature)
– Regain all Ki-points, Bardic Inspiration, and Rages
– Regain your lowest level expended spell slot

Teleportation Archway
If you move onto a teleportation archway, teleport to a random teleportation archway (1d4) on a floor of your choosing. If the destination teleportation archway is occupied, that creature dies.

Special: The teleportation archway is difficult terrain.

Forced Teleportation
If you force a creature onto a teleportation archway, teleport the creature to a random teleportation archway (1d4) on a floor of your choosing. If the destination teleport square is occupied, the occupying creature dies.

Conveyor Belt
Creatures voluntarily moving into each square of, starting their turn, or ending their turn on a conveyor belt on the lower level slide 1 square (5 ft) towards the meat grinder.

Creatures moving into each square of, starting their turn, or ending their turn on a conveyor belt on the upper level slide 1 square (5 ft) towards the drop to the lower level.

Meat Grinder
Creatures entering the meat grinder immediately die. The surface of the meat grinder is 20 ft. below the Lower Level.

Controls (Nailgun)
If you are on the central control platform, you may use a bonus action to fire one nail gun. Every creature within 5 squares (25 ft) of the chosen nailgun is attacked (+5 to-hit, 2d6+5 piercing damage). Creatures hit by this attack are pushed away 1 square (5 ft).

Controls (Conveyor)
If you are on the central control platform, you may use a bonus action to activate the conveyors. Every creature on a conveyor belt is moved 3 squares (15 ft), as determined by the conveyor belt (upper or lower). Creatures moved off of the conveyors immediately fall to the ground below.

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Crown of Charon announced!

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The time has finally come. Crown of Charon shall indeed see the light of day. After being held for years in secrecy and development hell, the final installation of the Fourthcore series is coming, hosted by Defy Danger Adventures.

Mark your calendars in blood and swear an undying oath for Tuesday May 23rd!

The Crown of Charon will be a dual-format release with each purchase containing the full adventure in both the original 13th Age roleplaying game system, as well as provided for use with Dungeons & Dragons 5th Edition.

The next three weeks will see us all anxiously awaiting this release. To help satisfy your dungeon-hunger, we will be presenting previews each week to open the vaults and shed light on this monumental adventure.

This week, we show off the adventure table of contents, as well as the introductory background.

ADVENTURE BACKGROUND

Since the time when the gods first created mortal life, Charon, the infernal boatman, has ferried the dead across the River Styx and into the afterlife. In exchange, he has collected an eternity’s worth of tolls, ranging from the simple copper coins of peasants to the mythic and mystical relics wielded by those who shaped the land of the living.

It is these treasures that you seek to claim.

Legend holds that those who pass away without a proper burial are cursed to wander the shores of the River Styx, unable to cross into the Exalted Domain of Elysium. It is on this river that Charon’s pyramid exists, a grim monument attracting all who seek to escape their purgatory.

For a share of the spoils, the Dread Priestess of the Ashen Cloister agrees to poison you and lay you out, unburied, in her courtyard for one night. You will die, only to descend into the underworld in an attempt to enter Charon’s lair. You have until sunrise to liberate all that you can carry from his pyramid, chief among the prizes being an artifact known only as the Crown of Charon. With this relic, one can commune with and seize control of the spirit of any mortal that has passed into the kingdoms of the gods.

When morning’s light breaks, the Dread Priestess will use a ritual to call your spirit and any treasures you have claimed back to your living frame.

TABLE OF CONTENTS

Introduction
Adventure Background
A Note to the GM
Time Limit
Primary Quest
Secondary Quests
Area Legend
Resting & Recharging
Death & Respawning
Icon Relationship Rolls
Demonic Script
Scattered Treasure
Demon Abilities
Starting the Adventure
Outside the Pyramid
Pilgrims
Rumors

Areas
1. Pauper’s Shrine
2. Pyramid of Salt
3. Maw of Erebus
4. Scrying Fire
5. Satellite Control
6. Frost-Bog of the Half-Goristo Froghemoth
7. Gauntlet of Bestial Monoliths
8. Sending Circle
9. The Eviscerator
10. Tomb of Frozen Demigods
11. Hand of the Timekeeper
12. Crematorium at the Five Rivers’ Convergence
13. Moors of the River Styx
14. Nyx’s Gate
15. Candelabrum
16. The Mural in the Mouth
17. The Wheel of Mortals
18. The Scales and the Chasm
19. Crypt of Weeping Hieroglyphics
20. Death’s Trident
20b. Stagnant Ossuary
21. Vile Scriptorium
22. Corridor of Mother Memory
23. Shrine of the Brass Circle
24. Terror Core
25. Resurrection Pool
26. Docking Pool
27. Whirlpool Descent

Interjection: Submarine Descent

28. Submerged Catacomb
29. Catacombs: Fane of Nyx
30. Catacombs: Crucible of Erebus
31. Dome of Charon
32. Maelstrom’s Crater

Appendices
I. Tournament Scoring
II. List of Items
III. Handouts
IV. Stat Blocks