The signal flares have been lit. Fill your hearts with mirth, for we come with joyous words. DDE Adventures is proud to present the online D&D Championship 2020 and Tower of Gygax as part of the exciting Stay Home Showdown!
The Stay Home Showdown is a series of online events held over the summer of 2020, hosted by Defy Danger and its publisher, DDE Adventures. We will add another dimension to your online tabletop roleplaying with a focus on competitive gaming and games involving multiple “tables”. It is an exciting venture full of ambition and innovation! Make new friends, then crush them mercilessly! Games will be played over Roll20 and Discord or Google Hangouts.
We’re looking for both players and for game masters – please contact us here at email@example.com or else you’ll miss out on all of the fun!
CALENDAR OF EVENTS
5E Team Deathmatch Exhibition Match
Sunday June 14th, 5:30pm EST
Dungeons & Dragons 5E
Team-based, player-vs-player combat arenas with podcasters Crit Academy !
Nothing beats the thrill of coming together to defeat a seemingly insurmountable foe. 5TDM doesn’t throw any punches. Small groups of player characters are pitted against each other in a no-holds-barred frenzy of carnage in a team-based, player-vs-player competition. The arena featured is the classic meatgrinder, Slaughterhouse! A two-level conveyor belt and nailgun packed house of horrors.
5th Edition Team Deathmatch is a contest of skill, wits, and luck. 5TDM is about winning D&D.
Watch us live on Twitch! twitch.com/defydanger
Wednesday June 24th, 7:00pm EST
Across the forbidding seas, a new land has been found. Rich in resources, it beckons forth to be settled. By hook, plow, or sword, you shall set forth to claim these lands as your own and fend off the advances of rival civilizations determined to put these lands to foul uses.
In Avarice Civilizations, you take on the role of a group of Elves, Goblins, or Dwarves vying for control of a newly discovered continent. You will play as a whole people, building up your settlement from the group up. During a game, the Clans work together to advance the grandeur of the Fortress and alleviate catastrophes that have befallen them. The players take actions, suffer consequences, and draw out the results on a shared map that encourages and inspires their architectural creativity. Teams will be able to build defenses, trade, offer peace terms, and stage military raids against the competing “tables”. Stressors, but internal and external to your holdings, will eventually cause each of the civilizations to spiral uncontrollably into chaos and destruction.
Imperial Star Wars July
Ambush At Desol, Wednesday July 8th, 7:00pm EST
Crush the Rebellion, Friday July 17th, 7:00pm EST
Only Two Ways Home, Saturday July 25th, 11:00am EST
…..More details to come!
Week of 08/12, time and day to be scheduled with each group
Dungeons & Dragons 5E
The D&D Championship is a unique, multi-table adventure! Join the party and compete against other “tables” for fortune and glory. The game will be a strictly timed race against the clock to solve puzzles, explore dungeons, and uncover the adventure’s big mystery. Bring in a group of 4-6 of you and your friends to compete against others. Each session will be recorded privately and released to the public after the event is over, with the participants’ permission.
What makes the Championship such a blast? It starts with the fun of D&D, then adds elements that most tabletop RPGs games lack: challenge, high stakes, and urgency. In the Championship, challenge is high because the odds favor the monsters. A Championship DM can do things that would cause hard feelings in a regular game. This challenge makes the threat of failure real, and it offers a reward: When you triumph against long odds rather than against a stacked deck, the victory tastes so much sweeter.
Only one table can win! Each group will be awarded points based on secrets uncovered, treasures claimed, and number of characters who survive.The winning team will be awarded a $100 USD digital gift card to Roll20!
Sign-Up: Interested game masters or players please email firstname.lastname@example.org
Groups must sign up with 4-6 players in total. Entrance fee of $20 per group.
All net profits will be donated, split between charities chosen by the 1st and 2nd place teams.
Tower of Gygax
Saturday August 22nd, 11:00am to 11:00pm EST
In the far reaches of the world, hidden on a hostile peak, the sinister Tower of Gygax rises towards the heavens. Once home to the greatest wizard of all time, the tower is filled with terrible traps, strange and ferocious monsters, and rich and magical treasures. Today a new generation of heroes has found the tower and dreams of the wonders within – but will any of them survive?
The Tower of Gygax is a quick and deadly delve into an endless deathtrap dungeon. No experience is required to take part in the event, just a sense of daring. Come take your chances in the Tower of Gygax – whether you die in the first five minutes or live to tell the tale, we hope you’ll enjoy the experience!
The event will begin at 11:00am EST and run for twelve hours. Each hour, a different group enters a new chamber of the tower, hosted by a new Game Master. Are you and your friends smart enough to survive the tower?
Sign-Up: Interested game masters, dungeon designers, and players please email email@example.com
Groups must sign up with 4-6 players in total. Entrance fee of $5 per group for each one-hour slot.
All moneys will be donated to the Amanda Nagy (aka Mandy Morbid) legal fund – link. Believe women.
Stay tuned for more updates and added events as we go into September with:
a competitive, multi-table Torchbearer session, The Isle of Dread!
- the Iron DM “sealed-deck” D&D competition!
You look at your character sheets and find that same disused, neglected corner of paper. It takes up a fair bit of real estate, but for what? I’m talking about Ideals, Bonds, & Flaws.
These three character personality traits are invaluable descriptors on the softer, rules-absent side of your D&D character. Many players adore them during character generation. The game’s reward mechanism (experience points) and interaction systems (combat, spells, etc.) never touch on these personality traits. Players tend to shoehorn them into conversations awkwardly and anecdotally, without rhyme or reason and with few players ever even bothering to do that much.
If we want D&D to be a game about roleplaying, then we need to make a game out of roleplaying. In our home game; Ideals, Bonds, & Flaws become part and parcel of the experience points system. Experience points are not awarded for slaying monsters. Our games are not trying to encourage simple brute force methods of combat to solve problems. Instead, at the end of each session, each player describes a moment in the session where their character acted in alignment with their Ideal, Bond, or Flaw. For each of these categories touched upon during play, the character earns an amount of experience equal to 50 times their current level.
For example, Tordek the Level 3 Dwarf Fighter has a bond “I would die to recover an ancient lost artifact of my faith” and has the flaw “I am suspicious of strangers and think the worst of them”. During play, Tordek goes out of his way to roleplay a scene in town where he snoops around for information on this lost artifact from the shady tavern-goers. During that same session, he is given a map and a clue to the artifact’s location, but from a mysterious stranger. Tordek plays out the scene as a suspicious Dwarf and roleplays his unfair questioning of this stranger before reluctantly agreeing that he has no choice but to chase down this clue.
Tordek is awarded 300 xp (50 xp Bond + 50 xp Flaw x Level 3 = 300 xp).
Alternatively, don’t track individual character experience points, and instead just have a single group total with all characters gaining a level together. In this case, each Ideal, Bond, or Flaw acted on in a session only earns 10 experience points. This has the advantage of keeping all characters on an even playing field, while still encouraging the less strong roleplayers to contribute to the team.
Inspiration is a great incentive in 5th Edition D&D designed to be a reward to players who put their hearts into their characters rather than strategy or metagame. Encouraging this is a goal which many groups seek after. After all, it is a roleplaying game, so there should be a gamified component to the roleplaying.
In practice, however, we commonly see groups forget about Inspiration session after session. As-is, the awarding of Inspiration is whimsical and capricious, dependent on when the Dungeon Master remembers and if they are feeling in a generous mood. We’ve talked to players who feel as though they should be considered for an Inspiration, but were too polite to ask. We’ve been those players ourselves. At our home games, DDE Adventures sets down more structure surrounding Inspiration to bring it to the forefront and out of neglect.
We take the core end of session rewards procedure from the roleplaying game Torchbearer and modify them to be a part of 5th Edition D&D Inspiration and experience points (to be covered in another article). We have a suspicion that the explosion of independent, story focused games that happened before the launch of 5e influenced the much of its design elements. What we would be doing here is taking that soft influence and making it much clearer and more obvious. We’re taking the ideas from another game, Torchbearer, whole cloth to mash up. This system is an option that can be added to any D&D game with little fuss. It helps establish a rhythm to the game and a satisfying way to end each session. You’ll need at least three players at the table for this.
At the end of each session, go around the table and ask for one player to be nominated for the MVP, Team Player, and Embodiment. No player can be awarded more than one of these awards per session and the Dungeon Master cannot be nominated. Players, including the Dungeon Master, vote on which character exemplified the ideals of each reward.
The MVP award goes to the character who pulled out the most crucial roll, the most important move, or the most vital decision.
The Team Player award goes to the character who was always there for the others, who supports and elevates the group to achieve their best.
The Embodiment award goes to the character who delves deepest into the roleplaying and embodies the persona of their character the most.
Characters who gain one of these rewards gain Inspiration. This is a lovely and positive way for players to affirm each other. It gives structure and order to these needed rewards. It’s a safe space for us to care about one another.
After a long campaign full of both the thrill of triumph and the crushing weight of despair, one team of Dungeons & Dragons players has emerged victorious over all others!
A huge congratulations to Team Warbirds for beating out their competitors and securing their place of victory in the 5th Edition Team Deathmatch online tournament!
Customized trophies have been commissioned to honor these stalwart warriors. Remember their names.
are you ready to die?
and die … and die … and die … and die!
The 5th Edition Team Deathmatch Online Tournament of Champions is nigh upon us! With our major Kickstarter campaign nearly ended, this conclusion comes at a most auspicious time!
This ultimate showdown takes two teams of veteran dungeoneers, grizzled survivors from the previous bouts, in the closing match to determine who is the 2019 Champion of Dungeons & Dragons Combat.
All eight of the competitors are exalted warriors deserving of our veneration. Listed below are summary sheets of our competitors. Tell us in the comments whose team will reign supreme!
Catch us live on twitch.tv/defydanger on Saturday July 20th, 9:00pm EST or look for the replay on our YouTube Channel!
Hello, my fellow Dwarves!
AVARICE is now available for print on demand. It is a silly roleplaying game where you play as a population of Dwarves venting out their rage and frustration while trapped under the earth.
STRIKE THE EARTH