Our big Kickstarter is out there kicking, drawing together competitive tabletop RPG enthusiasts from all corners of the globe. We have several online matches streamed and recorded for your viewing pleasure on our Twitch Channel, with even more coming. Please take a look at our upcoming Events, as well as our SubReddit to keep track of the latest exhibition matches!
Don’t forget to back the 5th Edition Team Deathmatch Kickstarter and get your friends to join in, too! We’re hurtling towards meeting our Stretch Goal and adding a bonus arena, designed by Sersa Victory, as an extra added reward for each and every Backer.
are you ready to die?
We welcome this dark day of Halloween with the premier of the 5TH EDITION TEAM DEATHMATCH KICKSTARTER CAMPAIGN!
This game is an action RPG about strengthening the bonds you already have with the friends in your gaming group, or forming new bonds of friendship, in the face of shared adversity and the greatest challenge. Nothing beats the thrill of coming together to defeat a seemingly insurmountable foe. 5TDM doesn’t throw any punches. It puts you through the wringer and lets your group emerge closer to each other than ever. It is competitive, but not toxic.
Small groups of player characters are pitted against each other in a no-holds-barred frenzy of carnage in a team-based, player-vs-player competition. 5th Edition Team Deathmatch is a contest of skill, wits, and luck. 5TDM is about winning the world’s most popular roleplaying game.
THIS GAME IS FINISHED! We are running this Kickstarter campaign in order to raise funds for editing, layout, final art, and printing. Backers will receive the fully playable rough draft documents at the very start of the campiagn.
THE GAME IS AMAZING! We’ve been doing this kind of team deathmatch since 2011, hosting many live tournaments from small shops to the grandeur of GenCon. We are the original auteurs – this Kickstarter will help give us a spotlight on a more grand stage to show you what wonders we’ve accomplished.
Join us on Saturday November 17 at 5:00pm EST to see hot, HOT team-based Player-vs-Player action, streaming live on Twitch, with the first 5th Edition Team Deathmatch exhibition match!
And then support this new way to enjoy D&D when the Kickstarter officially launches on November 13th!
For this exhibition match, we are pleased to welcome C. S. Ross, one of the creators of 5TDM, who will Referee the 5th Edition Team Deathmatch online match. He will preside over an Arena taking us all back to a classic battleground with innovative, new tactical mechanics for SIDESCROLLING fights!
Get ready for SMASH!
During the 5th Edition Team Deathmatch campaign, DEFY DANGER will open the doors to Kickstarter backers at the Hurt Me Plenty pledge level and higher to try 5TDM as soon as possible! Every backer at that level will be offered the chance to play in an online match and be a part of the bloodshed!
Who here is excited to gather your team together, throw the gauntlet at the feet of another D&D adventuring party, and roll initiative with 5th Edition Team Deathmatch?!
Follow us here and on twitter: @ddeadventures
It is with immense pride and excitement that we unveil the draft preview of the 5th Edition Team Deathmatch Kickstarter!
Defy Danger is committed to bringing you unique twists on games we all know, to push the limits of what these systems can do for maximum intensity, creativity and excitement. It isn’t just about adding more new and shiny games to a now bountiful ecosystem; we strive to find the best parts of these games, highlight them, and make them better. In 5TDM, we strive to capture the frantic, break-neck-speed emotions of 1990’s-era first-person deathmatch shooter games; such as DooM, Quake, and Heretic / HeXen.
5th Edition Team Deathmatch is an entirely new way to enjoy the world’s most popular roleplaying game. It is a contest of skill, wits, and luck. 5th Edition Team Deathmatch is about winning.
In 5th Edition Team Deathmatch, small teams are pitted against each other in a no-holds-barred frenzy of carnage in a team-based, player-vs-player competition. Fast, frantic play is encouraged over a wide variety of bizarre, twisted hellscape arenas. 5TDM pushes the tactical boundaries of the original game in new and exciting ways.
5TDM takes on the promise of an intense tactical option for 5th Edition. If you’re a power-gaming, min-maxing, overkill seeking player that wants to win at roleplaying games and be its ultimate champion, then this is the game for you. If you want to strive with your comrades in arms to overcome the greatest foe in the most over-the-top, gonzo locations, then this is the game for you.
This game is much more nuanced, challenging, and rewarding than simple one-on-one duels. It pits teams of low-level characters against each other to see who can out-maneuver their opponents and survive the longest by suffering the fewest numbers of deaths during an hour long match. It requires a deep understanding of the 5th Edition ruleset, strong teamwork and communication skills, and an unending thirst for blood.
Death is not the end in 5TDM. Dead player characters Respawn to come back in on their next turn to take revenge on their enemies and even the score. It is an unending struggle of violence and pain. When a character Respawns, they may regain all hit points and hit die, remove all failed death saves and conditions, refresh any abilities as if they had taken a short rest, and teleport to a respawn space as described in each Arena. If the destination is occupied, that creature dies.
Each player’s turn lasts only one minute in real time. Focus is needed on everyone else’s turn so that each other player can form a plan ahead of time in a constantly shifting tactical environment. Players who dilly-dally and waste time past the minute mark are punished for delaying the game and killed instantly by the Referee.
Pre-made maps, called Arenas, provide unique situations to afford players tactical opportunities to wreak havoc on their enemies, or gain boons for themselves and their allies. Arenas will each have their own special rules, forcing players to develop a deeper level of strategy in order to take advantage of each Arena they expect to compete on.
A few weeks ago, Ross sat down to chat with host James Introcaso, Sersa Victory, and Teos Abadia about competitive tabletop games. This is, of course, a subject near and dear to our hearts here at DEFY DANGER.
Give it a listen here!
PCGamer, the “global authority on PC games”, has a small tabletop section. They interviewed Ross and Andy about Aegon’s Conquest and wrote up a brief article on the megagame. Check it out!