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gallerysculpturerhodes3Daughter of Styx and sister to power, force, and zeal; the goddess of Greek mythology Nike is a champion to be revered. Tabletop gaming is not equivalent to television and movies, it is not a passive activity. Each of us, whether as a player or as the lauded Dungeon Master, owns a piece of that table and are responsible for what we make of it. The dynamics of group emotions is a curious thing. People naturally feed off of each other and subtly alter their own state of mind based off of the others around them.

Sieze the day. Set the tone for your adventure. Be the champion of passion at your gaming table. Fight apathy, mediocrity, and laziness. Demand more.

Do this and drag your gaming group onto the path to Nike’s realm – victory.


The Crown of Charon, a massive deathtrap dungeon for both 13th Age and D&D 5E, is proceeding at a nice pace, scheduled to be released sometime in May. Whet thy appetites with this introductory background and table of contents. Tell us in the Comments below which title of the 32 areas just blew your fucking mind!


Since the time when the gods first created mortal life, Charon, the infernal boatman, has ferried the dead across the River Styx and into the afterlife. In exchange, he has collected an eternity’s worth of tolls, ranging from the simple copper coins of peasants to the mythic and mystical relics wielded by those who shaped the land of the living.

It is these treasures that you seek to claim.

Legend holds that those who pass away without a proper burial are cursed to wander the shores of the River Styx, unable to cross into the Exalted Domain of Elysium. It is on this river that Charon’s pyramid exists, a grim monument attracting all who seek to escape their purgatory.

For a share of the spoils, the Dread Priestess of the Ashen Cloister agrees to poison you and lay you out, unburied, in her courtyard for one night. You will die, only to descend into the underworld in an attempt to enter Charon’s lair. You have until sunrise to liberate all that you can carry from his pyramid, chief among the prizes being an artifact known only as the Crown of Charon. With this relic, one can commune with and seize control of the spirit of any mortal that has passed into the kingdoms of the gods.

When morning’s light breaks, the Dread Priestess will use a ritual to call your spirit and any treasures you have claimed back to your living frame.

The adventure begins with the PCs standing at the steps leading into 1. Pauper’s Shrine, standing in the shadow of the great pyramid.


Adventure Background
A Note to the GM
Time Limit
Primary Quest
Secondary Quests
Area Legend
Resting & Recharging
Death & Respawning
Icon Relationship Rolls
Demonic Script
Scattered Treasure
Demon Abilities
Starting the Adventure
Outside the Pyramid

1. Pauper’s Shrine
2. Pyramid of Salt
3. Maw of Erebus
4. Scrying Fire
5. Satellite Control
6. Frost-Bog of the Half-Goristo Froghemoth
7. Gauntlet of Bestial Monoliths
8. Sending Circle
9. The Eviscerator
10. Tomb of Frozen Demigods
11. Hand of the Timekeeper
12. Crematorium of the Five Rivers
13. Moors of the River Styx
14. Nyx’s Gate
15. Candelabrum
16. The Mural in the Mouth
17. The Wheel of Mortals
18. The Scales and the Chasm
19. Crypt of Weeping Hieroglyphics
20. Death’s Trident
20d. Stagnant Ossuary
21. Vile Scriptorium
22. Corridor of Mother Memory
23. Shrine of the Brass Circle
24. Terror Core
25. Resurrection Pool
26. Docking Pool
27. Whirlpool Descent

Interjection: Submarine Descent

28. Submerged Catacomb
29. Catacombs: Fane of Nyx
30. Catacombs: Crucible of Erebus
31. Dome of Charon
32. Maelstrom’s Crater

I. Tournament Scoring
II. List of Items
III. Cards
IV. Stat Blocks
More from DDE Adventures


One thought on “PROCLAMATION – Do It

    Anthony Franchini said:
    March 7, 2017 at 3:44 pm

    DO IT.


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