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It is the Age of Conquest, three centuries before the events of Game of Thrones. Westeros stands as a fractured continent, with seven warring kingdoms jostling each other for power and dominance. Now, a new enemy has invaded from Old Valyria, bringing with them fire and blood. The time is ripe to establish yourselves as the strongest Kingdom of the realm and unite Westeros under your banner. Claim victory in this continent-spanning war and forge the Iron Throne!
Aegon’s Conquest is a team-based competitive tabletop megagame.
A fast-paced roleplaying game with a heavy focus on dystopian world-building where players take the role of competing agents struggling to fulfill their own personal agendas in a hostile, bureaucratic nightmare futuristic fantasy universe.
It is said that the gods tasked Death with keeping the secrets of magic locked behind his Black Gates. And so the fallen races remained blind to the ways of magic, until one man challenged and defeated Death in a battle of wits. In victory he claimed Death’s wand and became the first mortal to perceive the mysteries of the black art, only to be driven mad by the revelations. These half-remembered legends tell too of his sundering of the world and his construction of a dread fortress. The Ur-Mage opens the doors of his fortress once each decade, allowing the heroes and demigods of the realm to enter. Legend has it that a great prize waits within the fortress, the Wand of Death itself, and a crusader bearing the wand could command the dead, shatter the planes, and slay gods.
Today, the games begin. Today, the gates open. Fortress of the Ur-Mage features a competitive head-to-head mode, where multiple parties delve the dungeon at the same time. Competing bands of crusaders can hinder each other by stealing relics, laying traps, freeing monsters, and manipulating the dungeon environment itself.