DDE Adventures is proud to announce the release of Crown of Charon!
The adventure has been formatted to be compatible with both 5th Edition Dungeons & Dragons and 13th Age and is available for purchase at DriveThruRPG here and here.
Since the time when the gods first created mortal life, Charon, the infernal boatman, has ferried the dead across the River Styx and into the world beyond. In exchange, he has collected an eternity’s worth of tolls, from the simple copper coins of peasants to the mythic and mystical relics wielded by those who shaped the land of the living.
It is these treasures that you seek to claim.
Crown of Charon is a multi-session deathtrap dungeon crawling adventure on an epic scale, designed to transition a group of PCs from the mortal realm and ascend into godhood. Uncover the divine domains of death itself, unravel maddening puzzles, and unleash the superior firepower of world-destroying magic items on the most hideous monsters of all time!
Hasted Conjoined Balor Demilich? check
Demon-wrought black hole cannon? check
Orbital strike Mass Drain spell? check
Ascended Bodak Scylla Cyberdemon Necromancer? check
Look’s like we have it all. Go download this, you doughnut!
If you’re looking for a little sneak peek into the adventure, go ahead and check out our previous previews to get a taste of what’s in store:
13th Age and associated marks and logos are trademarks of Fire Opal Media Inc., and are used under license. See 13thAge.com for more information on the 13th Age Roleplaying Game. The 13th Age Roleplaying game is published under exclusive license to Pelgrane Press Ltd.
This week we show off the final preview piece before the full release of Crown of Charon, for both the 13th Age and D&D 5E systems. Shown here is the first area of the adventure, the lands surrounding Charon’s domain, and the first hints as to the mysteries that will be explored further in!
Maps and other handouts are a vital part of the tabletop gaming experience. Our next upcoming adventure, Crown of Charon, provides the players and Dungeon Master with a wealth of visuals to keep the narrative on track and inspire creativity. This week’s preview shows you the maps used in Crown of Charon to portray its setting – a twisted, dark underworld of spiritual bankruptcy, environmental corruption, and nuclear wasteland.
Maps by Greg Shipp
The time has finally come. Crown of Charon shall indeed see the light of day. After being held for years in secrecy and development hell, the final installation of the Fourthcore series is coming, hosted by Defy Danger Adventures.
Mark your calendars in blood and swear an undying oath for Tuesday May 23rd!
The Crown of Charon will be a dual-format release with each purchase containing the full adventure in both the original 13th Age roleplaying game system, as well as provided for use with Dungeons & Dragons 5th Edition.
The next three weeks will see us all anxiously awaiting this release. To help satisfy your dungeon-hunger, we will be presenting previews each week to open the vaults and shed light on this monumental adventure.
This week, we show off the adventure table of contents, as well as the introductory background.
Since the time when the gods first created mortal life, Charon, the infernal boatman, has ferried the dead across the River Styx and into the afterlife. In exchange, he has collected an eternity’s worth of tolls, ranging from the simple copper coins of peasants to the mythic and mystical relics wielded by those who shaped the land of the living.
It is these treasures that you seek to claim.
Legend holds that those who pass away without a proper burial are cursed to wander the shores of the River Styx, unable to cross into the Exalted Domain of Elysium. It is on this river that Charon’s pyramid exists, a grim monument attracting all who seek to escape their purgatory.
For a share of the spoils, the Dread Priestess of the Ashen Cloister agrees to poison you and lay you out, unburied, in her courtyard for one night. You will die, only to descend into the underworld in an attempt to enter Charon’s lair. You have until sunrise to liberate all that you can carry from his pyramid, chief among the prizes being an artifact known only as the Crown of Charon. With this relic, one can commune with and seize control of the spirit of any mortal that has passed into the kingdoms of the gods.
When morning’s light breaks, the Dread Priestess will use a ritual to call your spirit and any treasures you have claimed back to your living frame.
TABLE OF CONTENTS
A Note to the GM
Resting & Recharging
Death & Respawning
Icon Relationship Rolls
Starting the Adventure
Outside the Pyramid
1. Pauper’s Shrine
2. Pyramid of Salt
3. Maw of Erebus
4. Scrying Fire
5. Satellite Control
6. Frost-Bog of the Half-Goristo Froghemoth
7. Gauntlet of Bestial Monoliths
8. Sending Circle
9. The Eviscerator
10. Tomb of Frozen Demigods
11. Hand of the Timekeeper
12. Crematorium at the Five Rivers’ Convergence
13. Moors of the River Styx
14. Nyx’s Gate
16. The Mural in the Mouth
17. The Wheel of Mortals
18. The Scales and the Chasm
19. Crypt of Weeping Hieroglyphics
20. Death’s Trident
20b. Stagnant Ossuary
21. Vile Scriptorium
22. Corridor of Mother Memory
23. Shrine of the Brass Circle
24. Terror Core
25. Resurrection Pool
26. Docking Pool
27. Whirlpool Descent
Interjection: Submarine Descent
28. Submerged Catacomb
29. Catacombs: Fane of Nyx
30. Catacombs: Crucible of Erebus
31. Dome of Charon
32. Maelstrom’s Crater
I. Tournament Scoring
II. List of Items
IV. Stat Blocks
Today we have a very special treat. Go check out these two videos of Dr. Davy Jones (of Dungeon Oracle fame) laying down the dice and showing people how it’s done! These clips are from our yearly spring retreat, from an adventure we call TOWER OF THE ASCENDANTS: HELL MODE
You, the last descendants of the fallen Ancients, stand broken and bloody at the foot of the primeval Tower. Now, you must ascend its seven levels. Reach the highest chamber, slay the immortal Triumvirate that dwells there, and reclaim your lost godhood.
Or die with the rest of humanity.
A four-hour Dungeon World blitz. Four players enter the Tower at a time, but the audience is a living part of the dungeon, waiting to jump in the game when a crusader dies. The wait will not be long.
April is an insane month for us, as we are buzzing around frantically getting ready for and decompressing from our annual gaming weekend retreat. It is here in this crucible that some of our best ideas are created, but it is an exhausting event. As such, we are on break for the month of April.
See you in May!
by Anthony “Deuce” Franchini
- The Sixty-Six Brimstone Statues of of Moloch can be found in the fiery Kiln of the King.
- A Purple Worm Hydra Wraith stalks the time-frozen waters of the Inverted Shores.
- The salt-hungry Silt Mother will bestow a blessed dowry and the Starmap of 100,000 Worlds upon any who marry one of her thirteen squamous spawn.
Next week, we present a new Design Challenge, as well as announcing the winner to last month’s Design Challenge. Each month, we send a personalized letter out to the winner along with a pair of DEFY DANGER skull stickers so you too can #putaskullonit