5th Edition Team Deathmatch open league play is upon us!
Contact us NOW to get in on the action for a quick deathmatch and taste the glory! We’re looking for single players as well as whole teams for each of these matches.
WEDNESDAY MARCH 20th (9pm EST): RETROVERSE ARCADE – https://app.roll20.net/campaigns/details/4279969/march-5tdm-match
SUNDAY MARCH 31st (8pm EST): DEATH WYVERNS’ CRUCIBLE – https://app.roll20.net/campaigns/details/4328505/5tdm-open-match-death-wyverns-crucible
SUNDAY APRIL 28th (8pm EST): AMBULATORY OF SORROW – https://app.roll20.net/campaigns/details/4346857/5tdm-open-match-ambulatory-of-sorrow
The 5th Edition Team Deathmatch Online Tournament ladder and schedule is out!
created by Erin & Ross
There is a void in modern day culture which we seek to fill. From the standpoint of US citizens, the crimes and antics of our northern neighbors can sometimes seem quaint and charming. Thus it is with a Netflix-available TV show called Under Arrest, originally broadcast in the Great White North in the year 1993 under the name To Serve And Protect. While we are neck-deep in heinous crimes and societal ills too disgusting to even fathom, Canada has just had too many beers. It’s a break from our reality, peering into their past reality of the ’90s, and a welcome break. This show follows the RCMP (Royal Canadian Mounted Police), which we are reminded are in cars and not horseback, as they respond to various law enforcement calls throughout the day and night.
Thusly, we have developed a fun drinking game to accompany what we find to be a fun romp through Canada. Like any drinking game, the fun and challenge comes from developing a list of drinking criteria that is both accurate to the media being consumed, as well as fun and surprising to the uninitiated. This is certainly a step away from the normal fare seen here, but I hope you’ll indulge us a little.
While watching Under Arrest, take a drink when you see or hear …
- The dog saves the day
- “I’ve been drinking“
- “Only two beers“
- A mullet
- A mustache
- A Canadian Tuxedo (an all denim outfit)
- A Mullet-Mustache combo. Finish your drink
- A Mullet-Mustache-Canadian Tuxedo, aka the Maple Leaf Trifecta. Finish two drinks
- Officer Derek Cooke laughs or otherwise breaks character
- A sword or other long blade
- Hidden beers
- An entirely naked man
- Someone’s hogtied
- The cops let someone go after they have clearly committed a crime. Finish your drink
- Inhuman noises
- Bar fight
Come join us tonight, February 9th (9:00pm EST), as 5th Edition Team Deathmatch asserts its dominance as the #1 premier venue for player-vs.player, Dungeons & Dragons action!
We are showcasing the first of four opening matches for our 2019 Tournament of Champions! Team CareBear goes up against Team Steele on the Dwarf Fortress inspired arena STRIKE THE EARTH!
Catch us live here – http://twitch.tv/defydanger
And we are back from the end of year break and gearing up for the 5th Edition Team Deathmatch Online Tournament of Champions!
With nine teams, we will have a standard 3-tier single elimination format, with a bonus match (called Round 0) to eliminate one of the two outlier teams. This first match, Round 0, will be a 90-minute competition held sometime in mid-February. Additional details on that will be announced as they are developed. After the first match is over, we will regroup with the winners and plan future matches.
It is with immense pride and excitement that we unveil the draft preview of the 5th Edition Team Deathmatch Kickstarter!
Defy Danger is committed to bringing you unique twists on games we all know, to push the limits of what these systems can do for maximum intensity, creativity and excitement. It isn’t just about adding more new and shiny games to a now bountiful ecosystem; we strive to find the best parts of these games, highlight them, and make them better. In 5TDM, we strive to capture the frantic, break-neck-speed emotions of 1990’s-era first-person deathmatch shooter games; such as DooM, Quake, and Heretic / HeXen.
5th Edition Team Deathmatch is an entirely new way to enjoy the world’s most popular roleplaying game. It is a contest of skill, wits, and luck. 5th Edition Team Deathmatch is about winning.
In 5th Edition Team Deathmatch, small teams are pitted against each other in a no-holds-barred frenzy of carnage in a team-based, player-vs-player competition. Fast, frantic play is encouraged over a wide variety of bizarre, twisted hellscape arenas. 5TDM pushes the tactical boundaries of the original game in new and exciting ways.
5TDM takes on the promise of an intense tactical option for 5th Edition. If you’re a power-gaming, min-maxing, overkill seeking player that wants to win at roleplaying games and be its ultimate champion, then this is the game for you. If you want to strive with your comrades in arms to overcome the greatest foe in the most over-the-top, gonzo locations, then this is the game for you.
This game is much more nuanced, challenging, and rewarding than simple one-on-one duels. It pits teams of low-level characters against each other to see who can out-maneuver their opponents and survive the longest by suffering the fewest numbers of deaths during an hour long match. It requires a deep understanding of the 5th Edition ruleset, strong teamwork and communication skills, and an unending thirst for blood.
Death is not the end in 5TDM. Dead player characters Respawn to come back in on their next turn to take revenge on their enemies and even the score. It is an unending struggle of violence and pain. When a character Respawns, they may regain all hit points and hit die, remove all failed death saves and conditions, refresh any abilities as if they had taken a short rest, and teleport to a respawn space as described in each Arena. If the destination is occupied, that creature dies.
Each player’s turn lasts only one minute in real time. Focus is needed on everyone else’s turn so that each other player can form a plan ahead of time in a constantly shifting tactical environment. Players who dilly-dally and waste time past the minute mark are punished for delaying the game and killed instantly by the Referee.
Pre-made maps, called Arenas, provide unique situations to afford players tactical opportunities to wreak havoc on their enemies, or gain boons for themselves and their allies. Arenas will each have their own special rules, forcing players to develop a deeper level of strategy in order to take advantage of each Arena they expect to compete on.