Defy Danger is axe-cited to announce the start of a mysterious construction!
Avarice is a new tabletop game coming out from DDE Adventures digitally on May 7th and then a print-in-demand release later in the summer. It is a story-based roleplaying game where players tell the tale of an underground fortress of Dwarves doomed to disaster. It is a game which chronicles the lives and accomplishments of stumpy alcoholics as they struggle to avoid sobriety. It is a silly game.
Like all of our games here, Avarice is a creation made out of passion. Just like so many others, we are enraptured and fascinated by the video game Dwarf Fortress. Beyond the intense learning curve, complicated technology tree, and utterly byzantine user-interface, Dwarf Fortress is a game about stories. We’ve been working on Avarice off and on for several years now. We started with the wrong focus – on the mechanics and procedure, trying to out-process a computer system. But that’s not the heart of what makes Dwarf Fortress so great. The truly best parts are the way the disparate elements come together into a cohesive whole, when you as player look back on the events and construct a cohesive narrative around the actions. It’s random and built piecemeal and is always a delightful surprise.
That’s the way Avarice works. It’s a story-based game with a clear structure and a clear end-game. It’s collaborative, drawing on the experiences and feelings of everyone at the table. It’s random, using both dice and a deck of cards to inject chaos into fictional world.
We’re teaming up on this one with a well-known personality in the Dwarf Fortress community, Kruggsmash, and using his extensive backlog of artwork. Known best for his work making YouTube videos, Krugg has the same passion about the series and the same goal of bringing the deep, rich stories of Dwarf Fortress out into the forefront. Profits for the project will be shared between us, Kruggsmash, and Dwarf Fortress creators at Bay12Games.
How It Works
Each player represents an entire clan of Dwarves, each with their own randomly generated desires, preferences, and skills. During a game, the clans of Dwarves work
together to advance the grandeur of a shared Fortress and alleviate catastrophes that have befallen them. The players describe an action their clan takes, roll dice, suffer consequences, and draw out the results. The drawing happens on a shared side view map. It’s a tactile and collaborative effort by all the players to physically draw out the Fortress and its surroundings. When things are drawn and shared in this way, they are made more real. Randomized Events will also come to the doors of the Fortress.
Often, the player will also need to pull a block from out of a Jenga tower. This tower of precariously stacked wooden blocks is used in play to represent the fragile state of the Fortress and its inevitable descent into disaster. The tower can represent many things but focuses on the mental health of the Dwarves in the fiction of the world—the Dwarves’ collective levels of stress, their dwindling supply of optimism, and the catastrophic mistakes caused by their growing lust for wealth. The Dwarves will always delve too deep and the tower will always fall. The tower symbolizes a tragedy at the heart of Avarice, a story of hubris, guilt, and regret. The beauty of Avarice is the acceptance of inevitable defeat. Players must embrace the loss of the Fortress from the start of the game and appreciate the moment of gameplay as they experience it in the now. When the tower finally collapses, however long it took for the players to experience its history and elevate its grand works, they believe in the story of the Fortress as they destroy it.
Here are some photos of Fortresses created in past games. It’s a very creative endeavor and each of these amalgamated creations has hours of story behind it.
Next time, we’ll take a preview look at Artifacts and Events!
5th Edition Team Deathmatch open league play is upon us!
Contact us NOW to get in on the action for a quick deathmatch and taste the glory! We’re looking for single players as well as whole teams for each of these matches.
WEDNESDAY MARCH 20th (9pm EST): RETROVERSE ARCADE – https://app.roll20.net/campaigns/details/4279969/march-5tdm-match
SUNDAY MARCH 31st (8pm EST): DEATH WYVERNS’ CRUCIBLE – https://app.roll20.net/campaigns/details/4328505/5tdm-open-match-death-wyverns-crucible
SUNDAY APRIL 28th (8pm EST): AMBULATORY OF SORROW – https://app.roll20.net/campaigns/details/4346857/5tdm-open-match-ambulatory-of-sorrow
The 5th Edition Team Deathmatch Online Tournament ladder and schedule is out!
created by Erin & Ross
There is a void in modern day culture which we seek to fill. From the standpoint of US citizens, the crimes and antics of our northern neighbors can sometimes seem quaint and charming. Thus it is with a Netflix-available TV show called Under Arrest, originally broadcast in the Great White North in the year 1993 under the name To Serve And Protect. While we are neck-deep in heinous crimes and societal ills too disgusting to even fathom, Canada has just had too many beers. It’s a break from our reality, peering into their past reality of the ’90s, and a welcome break. This show follows the RCMP (Royal Canadian Mounted Police), which we are reminded are in cars and not horseback, as they respond to various law enforcement calls throughout the day and night.
Thusly, we have developed a fun drinking game to accompany what we find to be a fun romp through Canada. Like any drinking game, the fun and challenge comes from developing a list of drinking criteria that is both accurate to the media being consumed, as well as fun and surprising to the uninitiated. This is certainly a step away from the normal fare seen here, but I hope you’ll indulge us a little.
While watching Under Arrest, take a drink when you see or hear …
- The dog saves the day
- “I’ve been drinking“
- “Only two beers“
- A mullet
- A mustache
- A Canadian Tuxedo (an all denim outfit)
- A Mullet-Mustache combo. Finish your drink
- A Mullet-Mustache-Canadian Tuxedo, aka the Maple Leaf Trifecta. Finish two drinks
- Officer Derek Cooke laughs or otherwise breaks character
- A sword or other long blade
- Hidden beers
- An entirely naked man
- Someone’s hogtied
- The cops let someone go after they have clearly committed a crime. Finish your drink
- Inhuman noises
- Bar fight
Come join us tonight, February 9th (9:00pm EST), as 5th Edition Team Deathmatch asserts its dominance as the #1 premier venue for player-vs.player, Dungeons & Dragons action!
We are showcasing the first of four opening matches for our 2019 Tournament of Champions! Team CareBear goes up against Team Steele on the Dwarf Fortress inspired arena STRIKE THE EARTH!
Catch us live here – http://twitch.tv/defydanger
The glory of conquest continues with a rampage of global domination!
Matthew Caylor and his crew put together what looks to be an epic showdown in central Pennsylvania, coincidentally the same weekend as when Defy Danger did our run of Aegon’s Conquest in Silver Spring.
Pic, or it didn’t happen, right? Well go check out the action below with a taste of the photos they were able to put together. Smiles all around!
Defy Danger fans – hold onto your butts in February when we’ll have even more photos of Aegon’s Conquest in action, and then the highly anticipated start to the 5th Edition Team Deathmatch Online Tournament of Champions!
DEFY DANGER teamed up with local theater group Flying V to run Aegon’s Conquest MegaGame this weekend in Silver Spring, MD. The show was a great success with a tight win awarded to the iron islanders of House Hoare. Check out a few of the photos below!
If you’re anywhere near Toronto on February 2nd, come out and experience this amazing game yourself here!