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5TDM – more online matches!

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Greetings, dungeoneers!

Our big Kickstarter is out there kicking, drawing together competitive tabletop RPG enthusiasts from all corners of the globe. We have several online matches streamed and recorded for your viewing pleasure on our Twitch Channel, with even more coming. Please take a look at our upcoming Events, as well as our SubReddit to keep track of the latest exhibition matches!

Don’t forget to back the 5th Edition Team Deathmatch Kickstarter and get your friends to join in, too! We’re hurtling towards meeting our Stretch Goal and adding a bonus arena, designed by Sersa Victory, as an extra added reward for each and every Backer.

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5th Edition Team Deathmatch – Kickstarter Launch!

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GREETINGS, MORTALS!
are you ready to die?

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We welcome this dark day of Halloween with the premier of the 5TH EDITION TEAM DEATHMATCH KICKSTARTER CAMPAIGN!

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This game is an action RPG about strengthening the bonds you already have with the friends in your gaming group, or forming new bonds of friendship, in the face of shared adversity and the greatest challenge. Nothing beats the thrill of coming together to defeat a seemingly insurmountable foe. 5TDM doesn’t throw any punches. It puts you through the wringer and lets your group emerge closer to each other than ever. It is competitive, but not toxic.

Small groups of player characters are pitted against each other in a no-holds-barred frenzy of carnage in a team-based, player-vs-player competition. 5th Edition Team Deathmatch is a contest of skill, wits, and luck. 5TDM is about winning the world’s most popular roleplaying game.

THIS GAME IS FINISHED! We are running this Kickstarter campaign in order to raise funds for editing, layout, final art, and printing. Backers will receive the fully playable rough draft documents at the very start of the campiagn.

THE GAME IS AMAZING! We’ve been doing this kind of team deathmatch since 2011, hosting many live tournaments from small shops to the grandeur of GenCon. We are the original auteurs – this Kickstarter will help give us a spotlight on a more grand stage to show you what wonders we’ve accomplished.

 

5TDM – Exhibition Match

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Join us on Saturday November 17 at 5:00pm EST to see hot, HOT team-based Player-vs-Player action, streaming live on Twitch, with the first 5th Edition Team Deathmatch exhibition match!

And then support this new way to enjoy D&D when the Kickstarter officially launches on November 13th!

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For this exhibition match, we are pleased to welcome C. S. Ross, one of the creators of 5TDM, who will Referee the 5th Edition Team Deathmatch online match. He will preside over an Arena taking us all back to a classic battleground with innovative, new tactical mechanics for SIDESCROLLING fights!

Get ready for SMASH!

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During the 5th Edition Team Deathmatch campaign, DEFY DANGER will open the doors to Kickstarter backers at the Hurt Me Plenty pledge level and higher to try 5TDM as soon as possible! Every backer at that level will be offered the chance to play in an online match and be a part of the bloodshed!

Who here is excited to gather your team together, throw the gauntlet at the feet of another D&D adventuring party, and roll initiative with 5th Edition Team Deathmatch?!

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Follow us here and on twitter: @ddeadventures

Aegon’s Conquest – Released!

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ANNOUNCING the release of AEGON’S CONQUEST MEGAGAME!

Come grab this 100% FREE tabletop gaming extravaganza based off of the A Song of Ice & Fire series. Aegon’s Conquest is a team-based competitive tabletop megagame.
 
It is the Age of Conquest, three centuries before the events of Game of Thrones. Westeros stands as a fractured continent, with seven warring kingdoms jostling each other for power and dominance. Now, a new enemy has invaded from Old Valyria, bringing with them fire and blood. The time is ripe to establish yourselves as the strongest Kingdom of the realm and unite Westeros under your banner. Claim victory in this continent-spanning war and forge the Iron Throne!
Aegon’s Conquest is a medieval fantasy themed tabletop game created by DDE Adventures. Each team in Aegon’s Conquest represents one of eight lordly Houses of the fractious continent of Westeros, each portrayed by four major personalities: the Lord, the Heir, the Knight, and the Maester. The goal of each team is to claim the Iron Throne of Westeros by having the most Power at the end of the game. Power is gained by conquering neighboring lands and uncovering ancient relics. Power is lost when a House betrays another by revealing one of their dark secrets.
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Aegon’s Conquest – Table of Contents

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Why hello, again. DDE Adventures will be treating you today to the full Table of Contents of our soon to be released MegaGame, Aegon’s Conquest! Whet your appetite on the marvels which await you below.

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Introduction

Worldbuilding Background

Grand Overview

  • The Human Factor
  • Ambiance
  • Costumes
  • Scoring & Rounds

Factions & Roles

  • The Houses
    • Targaryen
    • Arryn
    • Stark
    • Hoare
    • Lannister
    • Gardener
    • Martell
    • Durrandon
  • Night’s Watch
  • The Roles
    • Lord
    • Knight
    • Maester
    • Heir
  • 3-Player Teams

Lords & The Throne Table

  • Role Overview
  • Alliances
  • Trade
  • Court Intrigue
  • Harvest
  • Secrets
  • Other Player Types
  • Setup
    • Optional Setup

Knights & The Westeros Table

  • Role Overview
  • Teamwork
  • Military Theory & Strategy
  • Game Mechanics
    • Control Stickers
    • Upkeep Phase
    • March Armies
    • Actions
  • Timing
  • Setup
    • Optional Setup

Maesters & The Citadel Table

  • Role Overview
  • Actions
  • Forge A Link
  • Dig Up Dirt
  • Research Legends
  • Visit Rookery
  • Ravens
  • Arrange A Marriage
  • Bloodlines Example
  • Conspiracy
  • Setup
    • Optional Setup

Heirs & The Delve Table

  • Role Overview
  • Delve Table
  • Throne Table
  • Westeros Table
  • Citadel Table
  • Bloodlines & Traits
  • Events
  • Setup
    • Optional Setup

Night’s Watch

  • Role Overview
  • Roles
    • Lord Commander
    • Additional Roles
  • Throne Table
  • Westeros Table
  • Citadel Table
    • Ravens
    • Maester’s Links of the Night’s Watch
  • Delve Table
  • Setup
    • Optional Setup

Frequently Asked Questions

Glossary

Appendices

  • Master Setup List
  • Relics
  • Relic Locations
  • Random Delve Table
  • Events
  • Heraldry

Aegon’s Conquest – Introduction & Delve Preview

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Greetings, dungeoneers!

It’s time to get pumped for a new DDE Adventures game offering coming to you in about two weeks. At the start of August, we will be releasing Aegon’s Conquest MegaGame to the public! This will be a 100% free passion project and work of love. It is a continuation of our previous playtesting work started in January 2017.

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This week we are presenting the Introduction, letting you know what this game is all about and what it even means to be a megagame, as well as showing off the Delve Generator Table, which is guaranteed to spark the creativity of any roleplaying game master with weird new quests. Next week, get set to see a full Table of Contents highlighting the wealth of content you will be treated to upon the game’s release.

INTRODUCTION

Aegon’s Conquest is a medieval fantasy themed megagame created by DDE Adventures. A megagame is simply a tabletop game involving a large number of players and administrators. Aegon’s Conquest is a strictly competitive endeavor with tightly defined rules and player options. The game aligns its players into eight major factions of four players each with the ultimate goal to have the most points by the end. It encourages face-to-face diplomacy, tactical play, secret dealings, betrayal, and heartfelt roleplaying. The game is based on the history and deep lore as presented in the A Song of Ice & Fire literary series, though knowledge of the source material is not needed to play or run this game.

This document aims to provide all of the tools and guidelines necessary for a small group of ambitious people to run this megagame. […]

On its surface, the game mechanics of Aegon’s Conquest present as simple. Each player type has their options and available actions summarized on one side of standard size paper. However, the game reveals itself to be deeply complex and nuanced in the interactions between all players. Major actions of the players have rippling effects throughout their own faction, called a ‘House’, as well as their competitors. One pull of the thread or one bad misstep can have echoing repercussions. In this way, Aegon’s Conquest encourages a gaming experience where communication skills and social interactions are of utmost importance.

The game is divided into Rounds, during which time each player will have opportunities to wheel and deal, plying their craft for the good of their House. The Lord players confer at a table to trade resources, make alliances, and outmaneuver their opponents in the courts. Knight players rally military forces, pouring over a table with intense tactical combat. Maester players advance their available technology, uncover secrets, send manipulative missives, and plot out beneficial marriages at their table. Heir players travel freely to wherever they are needed most, frantically trying to do a little bit of everything at each table and relaying information between team members. Lastly, the optional ninth faction, the Night’s Watch, act as manipulative bullies revealing damaging secrets about the warring eight Houses until an Heir decides to renounce his or her House, absolve of their crimes, and join the Night’s Watch team.

Aegon’s Conquest is a competitive environment with defined boundaries. As such, the role of administrators, called Game Masters, is a referee style. Unlike many other megagames, Aegon’s Conquest only requires a few people to watch over the proceedings, answer questions, and make the very rare rules adjudication.

DELVE

Heirs attempting to delve for relics must approach the Delve Table and parlay with the GM there. The GM will conduct a short, free-form roleplaying scenario to reveal and obtain the Relic Card. A good delve scenario should include an open-ended situation that could be found in the lands of Westeros. The Heir, once presented with the challenge, must describe how they overcome that challenge and make off with the relic. The Delve GM should use the background lore of the randomized Relic and Relic Location cards to quickly form an adventurous scenario for the Heir to overcome. Some example scenarios are presented below to help inspire creativity, if needed. Delve GM’s can roll randomly or mix and match from the three columns to help craft their challenge.

  Agent
1 A disgruntled or incompetent member of a rival House
2 Deserters from the Night’s Watch
3 Orphaned street urchins
4 A local militia
5 An armed group of heretics, or some other religious order
6 Merchants from the Free Cities
7 A den of sleeping giants
8 Wildling barbarians who have slipped past the Wall
9 Envoys from the Iron Bank
10 An ambitious,  traitorous vassal
11 A sellsword group
12 A lone scholar
13 Warlocks from distant lands
14 A Faceless Man assassin
15 A stubborn farmer,  shepherd, or servant with a particular vice
16 Cannibals of the remote islands
17 Pirates or marauding bandits
18 The elusive Children of the Forest
19 The malevolent group intelligence of Weirwood trees
20 Half-fish half-man monsters, known as Squishers
  Situation
1 …occupy the territory, but claim to have no knowledge of the relic you seek…
2 …have found the location first and are currently searching for the relic…
3 …are known to have folk tales that could point to the location of the relic…
4 …discovered the relic already and took it to a place of protection…
5 …are hosting a tourney, with the relic as a prize!
6 ….bar your path to the relic, demanding a toll…
7 …wish to sell the relic to the highest bidder…
8 …can’t decipher the riddle protecting the relic…
9 …have notes with more information on the relic’s location…
10 …demands a marriage pact in exchange for the relic…
11 …sold the relic in a time long forgotten…
12 …consider you taking the relic an act of war…
13 …are using the relic for some religious purpose, without knowing it’s true nature…
14 …lost the relic amongst countless books in a disused library…
15 … has the relic in their possession, but is now being ransomed by your enemies for an exorbitant sum of gold…
16 … sent the relic to you via wagon or ship, which has now gone missing…
17 … are terrified of steading the haunted tomb or barrow where the relic lay buried…
18 … are trying, and failing, to open a sealed vault containing the relic…
19 … are trying to fish the relic from the bottom of a raging river…
20 …keep the knowledge of the relic within their hive-minded collective consciousness…
  Complication
1 …and have an especially strong leader
2 …and won’t speak with outsiders
3 …and are in isolation due to disease
4 …and are currently preparing for battle
5 …and are about to melt it down for parts!
6 …and are all deaf
7 …and refuse to speak to men/women
8 …and are incredibly superstitious
9 …and are currently in mourning
10 …and are absolutely smitten with you
11 …and may have lost the relic
12 …and have a fake relic!
13 …and are very forgetful.
14 …and are fearful of assassins.
15 …and have hired a mercenary band for protection
16 …and won’t give it to anyone but your Lord.
17 …and are just incredibly drunk.
18 …and are partial to those with Valyrian X Traits.
19 …and hate those with Valyrian X Traits.
20 …and one of them has telepathically skinchanged into the relic.